Now, with CocosBuilder 1.1beta1 and CCBReader, program loads perfectly the textures. I use -ipad textures for drawing and when I use Retina, automatically uses -ipadhd. But there's a problem: when load -ipad positions are the ones put on CocosBuilder, but -ipadhd load positions more than 3 times the real ones. Example:
CClayer size: 1024x768
Graphics used: png inside a -ipad texture
Position: 486,197 (Perfect on iPad & iPad 2)
Position: 1548,705 (on new iPad Retina)
The same object but different positions with the same cbbi. Why?
Thanks in advance
P.D. - When position is 0,0, loads well